I would be glad if you try it and give me some feedback.Įnabling hardware floating point in compiler options did wonders to the framerate - it's now between 20 and 60 on my Galaxy Note. Some news here - I've made a playable beta version. Good luck for your project, I hope it will turn out as you expect. You may try BlueStacks to install it on your computer directly and try to unpack it on your filesystem, maybe it'll work better, or if that still doesn't work, you can always buy the game and ask for the sources, the dev will have to comply since it's necessarily GPL'ed. It's v1.0C compatible with Xperia, but it seems that now Zeus Arena is v3.0a, which sourcecode you can download from Google Play or here:īut I guess that's what you're talking about, with the broken archive. The only sourcecode on the web that I've found is this one (now unavailable it seems so I attach it to this thread). I didn't know that you planned to keep the sourcecode available on the web, nice initiative!Ībout Zeus Arena, no and I did not even play it (my old phone will be quite mad at me if I force it to run such a game). I think I'll have something to show at August, also no promises that I'll succeed and the result won't suck.Įdit: You can download it here: Google Play, compiled binaries and source archive, SDL for Android, OpenArena engine, OpenArena game logic, compilation instructions Also there will be usual weapon selection buttons near the screen edge (although I've kept missing that button in Destroy Gunners, it's hard to switch your focus away from crosshair during game action).Īnd of course there will be on-screen joystick for running and jumping, you can't make a touchscreen-oriented 3D game without a joystick. I will add a bit of accelerometer control - tilting your phone will instantly rotate the camera 90 degrees, so it's more for a quick maneuvers, not aiming (aiming with accelerometer is a pain).Īnother addition is a weapon selection buttons, located around your crosshair/finger in a ring-shaped list, you will press them with another finger (I'll probably make previous/next weapon buttons, and dedicated buttons for rocket, railgun, gauntlet, and sniper view). The basic idea is borrowed from the Destroy Gunners game - you have a crosshair that follows your finger all over the screen (along with shooting your gun there).ĭragging the crosshair to the screen edge rotates the camera (there are dedicated on-screen buttons for rotating camera in the Destroy Gunners, they are inconvenient so I won't be copying them).Īlso it has the third-person view, which gives you a wider look at the things happening around you (if you consider third-person view a cheat, I can assure you that touchscreen controls cannot ever possibly beat the mouse in 3D shooters, and I'm not adding an aimbot). My port will be free, and with touchscreen-optimized controls (hopefully). They follow the common control scheme of Android 3D shooters - you're dragging your finger to rotate the camera and aim, you're tapping to shoot (or there's a dedicated shoot button). There are already three Quake 3 ports on the Android market (or Google Play, as they call it now), each one of them is paid to download and based on the Kwaak3 engine (I'll use parts of it too). I believe the license allows that, however I would like to get some approval from the developers and community (or at least to know I won't be blamed).Īnd I would like to give 20% of the money back to the OpenArena developers (I don't think it will be more than $20/month). I want to port OpenArena to Android, and put some advertisements inside (in the menu/scoretable, not in the actual game).
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